![]() With the more advanced arsenal comes a sense of confidence, which is then quickly slapped back into oblivion when you stumble across the next terrifying creature lurking in the shadowy room you’ve just unlocked. ![]() ![]() This might sound like a goofy but ultimately useless little addition but you can actually employ this unassuming weapon to solve puzzles at certain points you aren’t directed to do this either, rather it’s a natural evolution that comes from experimenting with your environment whilst you explore the hallways of Talos-1. You’ll later gain access to more traditional weapons such as shotguns and pistols but there remains an element of playfulness throughout, with the ability to equip what is, in essence, a Nerf crossbow. Shattering a foe frozen mid-attack is an immensely satisfying experience and the GLOO makes taking on mobs of enemies a much more viable task, as well as offering up alternative ways to bypass gas leaks and other environmental hazards. The limited selection of weaponry also plays a large part in just how anxiety-inducing these early sections are as you progress through the first area you’ll eventually come across the GLOO cannon, which allows you to coat enemies with a quick-drying resin, immobilising them and giving you a few free shots with the wrench. ![]() Capable of replicating any item that you’ve handled, a seemingly unassuming chair could viciously spring into action and you’ll have to frantically fend off a scurrying, headcrab-esque creature with your wrench. This is due in part to the nature of the earliest enemies you’ll encounter, the Mimics. Morgan leads a seemingly normal life, with a nice apartment and a high-ranking scientist brother who soon calls you in to perform some training exercises in an attempt to get you onto his team.Īfter a brief helicopter journey, you diligently perform the tasks requested of you despite the increasingly condescending remarks of your trainers, before one of their coffee mugs suddenly sprouts legs and latches onto the nearest person, plunging Morgan into a twisted, paranoid journey through a space station in search of answers and, more importantly, survive.Īfter a relatively sedate opening, the tension levels are cranked to eleven and this sense of constant unease persists throughout most of the game. Prey sees players assume the role of Morgan Yu, who can be either male or female depending on the player’s preference. It’s a good thing then that Arkane were freed from the constraints of the previously established universe of the games and given carte blanche to create their own entirely original take on the sci-fi genre. I never got the chance to play the original Prey, so I wasn’t among the chorus of outrage that emerged when it was revealed that Bethesda was electing to reboot the franchise rather than continuing the story of original protagonist Tommy the behind-the-scenes wrangling that went on during the development of the doomed Prey 2 does make for a fascinating read but, ultimately, the dark tale behind that failed project has no bearing on the game that has arrived bearing the same name.īethesda handed the reigns to Arkane Studios, who have well and truly proven their worth with their critically successful but commercially disappointing Dishonored 2, but there was a small but vocal contingent of the internet who felt that the style of stealth/action gameplay that Arkane was renowned for wasn’t a good fit for universe of Prey, and, well, they were right.
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